

Gregory Nachmanovitch
Art Director, Game Designer, & 3D generalist with Unreal Engine Expertise
BIO
3D artist, art director, and game designer with a fine art background and AAA game production experience.
Nachmanovitch is a co-founder of INCworks Studio, a commercial 3D production studio that has worked with numerous high profile clients in gaming, music, fashion, and fine art.
Nachmanovitch also maintains a personal fine art practice, and has participated in solo and group exhibitions internationally.
EDUCATION
→ Glasgow School of Art (2021-2023)
Master of Fine Art
(graduated with distinction)
→ Pratt Institute (2015-2019)
Bachelor of Fine Arts: Sculpture & Game Design
TOOLS
→ Unreal Engine
→ Blender
→ Maya
→ Zbrush
→ Substance Designer
→ Substance Painter
→ Marvelous Designer
→ Character Creator 4
→ SpeedTree
→ Davinci Resolve
→ Premiere Pro/After Effects
WORKFLOWS
→ Art direction
→ Level design
→ Environment design
→ Character design
→ Digital Sculpting
→ Texturing
→ Material/Shader design
→ Low poly game asset creation
→ Unreal Engine Cinematics
→ Unreal Engine Specialist
Recent Work



A character design inspired by depictions of Satan in frescoes by 14th century Italian painter Giotto Di Bondone. Modeled in Zbrush, textured in Substance Painter, rendered in Unreal Engine 5.

Gregory Nachmanovitch
Art Director, Game Designer, & 3D generalist with Unreal Engine Expertise
BIO
3D artist, art director, and game designer with a fine art background and AAA game production experience.
Nachmanovitch is a co-founder of INCworks Studio, a commercial 3D production studio that has worked with numerous high profile clients in gaming, music, fashion, and fine art.
Nachmanovitch also maintains a personal fine art practice, and has participated in solo and group exhibitions internationally.
EDUCATION
→ Glasgow School of Art (2021-2023)
Master of Fine Art
(graduated with distinction)
→ Pratt Institute (2015-2019)
Bachelor of Fine Arts: Sculpture & Game Design
TOOLS
→ Unreal Engine
→ Blender
→ Maya
→ Zbrush
→ Substance Designer
→ Substance Painter
→ Marvelous Designer
→ Character Creator 4
→ SpeedTree
→ Davinci Resolve
→ Premiere Pro/After Effects
WORKFLOWS
→ Art direction
→ Level design
→ Environment design
→ Character design
→ Digital Sculpting
→ Texturing
→ Material/Shader design
→ Low poly game asset creation
→ Unreal Engine Cinematics
→ Unreal Engine Specialist
Recent Work



A character design inspired by depictions of Satan in frescoes by 14th century Italian painter Giotto Di Bondone. Modeled in Zbrush, textured in Substance Painter, rendered in Unreal Engine 5.
All Works ©INCWORKS,2025.
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